Years 7, 8 and 9
Director of Studies: Mr P Sloane
In years 7, 8, and 9, all students study Computing and ICT for two periods a week.
What we learn:
Year 7 follow the new National Curriculum for Computing. The year is divided into main projects:
- The Introductory Module allows students to familiarise themselves with the new ICT environment. They create and organise a user account. They learn to access and use the school's computer systems to allow them to complete work in and out of school.
- Students learn how to write algorithms using flow charts and to write computer programs in Python, a text based language. They learn to use variables, structure code, and use 'for' and 'if' statements.
- We develop the student's awareness of remaining safe on-line. Students develop an internet safety leaflet, an e-safety character for their publications and a computer desktop that fits in with Safer Internet Day that happens in early February each year. This unit of work supports the wider school teaching of internet safety.
- Students complete tasks with a focus on helping an animal rescue centre. Students use a database to match pets to potential owners. They write letters to potential owners, calculate the cost of pet ownership in a spreadsheet and develop this model according to specific customer needs. They complete this unit by making a webpage to advertise pets for the rescue centre.
- We look at computer hardware - input, output and storage devices - study their purpose and see how these can be found in a range of computer equipment.
- Students create a game using a programming language called Scratch. This unit of work develops programming and logic skills using an object orientated programming language.
Year 8 students follow the new National Curriculum for Computing:
- Students will gain an awareness of hypertext markup language (HTML) codes and cascading style sheets (CSS) and how the Internet and World Wide Web work. They will create a website using Serif WebPlus X8 software to design and create a small website about an interest or hobby of theirs.
- A series of tasks will be completed for an organisation that organise school trips, Peak School Tours. Students will develop their skills in searching, finding appropriate images and identifying copyright information. They will create adverts, search and edit a database, develop a spreadsheet model and prepare a report for the business.
- Students develop their skills in programming using Python. They learn to use variables, structure code, and use 'for' and 'if' statements as well as sub routines. They write a program to play the Magic 8 Ball game and make a self-marking picture quiz.
- The last topic of the year is concerned with using Photoshop to manipulate images.
Year 9s follow the new National Curriculum for Computing:
- Students are banded in Year 9 to allow work to progress at a pace that is most suitable for the student. The year blends together teaching the use of application software such as Microsoft Office and Adobe CS5 suite of programs with learning to program a computer in Python.
- Students complete a series of tasks in Python aimed at developing their skills and confidence in writing computer programs. Students are encouraged to make their own programs using the skills and knowledge they have developed.
- We study the rapid change in technology and what this means for the skills they will need in their careers.
- Students look at Computational Thinking and how complex problems can be broken down into small units, how patterns of behaviour can be identified and how solutions can then be constructed.
- They use Photoshop to create a movie poster and in doing so learn about vector and bitmap images and how these are stored in a computer.
- Students program a simple game using GameMaker developing their skills in logic and image manipulation.